Note that if you're "casting" Primordial strike without hitting any enemy, you will not benefit from "Life/mana on melee attack". If possible, travel through rift areas following a pattern that will allow mobs to come for you from the right side in areas where herding monsters will get you killed. Runemaster: 0-Max (Survivability) Masteryīuff with stance, conflux, innate skill. Thunderstorm max while leveling, Deep freeze max for damage, Purifying flame for survivability
Iron spiral : 1 (Max when leveling, refund at 40)
+2.5% Innate Elemental Damage per Wolf Stance Base Level Rare Armors (Sacred) ( yellow item, will use for Shrine Crafting ) 4. Command /gl or /cl ( Type /gl or /cl in lobby chat to show hidden games and join those games that suites your level/dungeon ) 3. D2Stats Reader ( for finding better items easier & faster ) 2. *** You can pour stat points into Vitality once you achieve Max block ***īear stance : 1-Max (Depending on Physical Resistance cap)Įagle stance : 0-Max (Required for a few Uber levels) Things that will help you level up faster: 1.
It is a rather engaging build with and incredible amount of self sustainability which makes him very durable, capable of overcoming most, if not all, of what the mod throws at us.Ĭlear speeds can be slow to average, depending on technique The elemental barbarian is a melee build that utilizes an amalgam of skills to buff our character before unleashing a unidirectional wave of destruction, which at worst may force the player into having to rely on its awkwardness and turn it into what makes the build shine : a ridiculous amount of damage output. New Runewords for a strength centric build option Hunter's mark, Primordial Hunt can be used for more damage when Bear Stance/Ancient blood not required. The Sacred tier of items has, on average, two unique versions that are different from the tiered unique.Primordial strike can now be used without having to hit a target. Sacred uniques can only drop in Hell difficulty. The best rings, amulets, jewels and quivers are also marked as sacred uniques.Īll sacred uniques aside from jewelry come in 2 or 3 different variations.
Their position within the table dictates what variation they come as (SU is leftmost, SSU is center (rightmost in a 2 column arrangement), and SSSU is rightmost (in a 3 column arrangement), jewelry not included). The SU variants are typically found beginning at Area Levels of 104 and beyond, SSU variants begin dropping in Area Level 119 areas, and SSSUs start dropping in Area Level 130 areas. The Flamen staves are an exception to this rule, the ending staff being SSU.Īll unique items come with the maximum allowed number of sockets for the item type. If an item has a skill bonus with no character class requirement (eg. +(20 to 25)% to Summoned Minion ResistancesĤ% Chance to cast level 50 Blizzard on Death Blowĥ% Chance to cast level 16 Spellbind on Melee AttackĤ% Chance to cast level 43 Pentagram on Melee Attack ''Cross the Wide, Somber Seas I Will SailĤ0% Chance to cast level 50 Blade Spirits on Melee Attack (5 to 15)% to Enemy Lightning Resistance Orb Effects Applied to this Item are DoubledĢ% Chance to cast level 5 Shatterblade on StrikingĠ.125% Chance of Crushing Blow (Based on Character Level)Ģ% Chance to cast level 60 Punishers on Strikingĥ% Chance to cast level 5 Squall Wave on Melee Attackĥ% Chance to cast level 5 Charged Strike on Melee Attack Strength Damage Bonus: (0.11 per Strength)% +3-6 to Summon Shadows), then the bonus is an 'oskill', giving this skill to any class for free.